With the anti voodoo potion in hand Guybrush hoofs it back down to the bowels of hell:
But, LeChuck’s ship doesn’t seem to be there?
This doesn’t sound good…
And because Threepwood is apparently in no rush whatsoever to save the love of his life:
Yes, yes you do!
Just as Guybrush was about to leave his crew (?!) shows up:
Did Guybrush’s crew finally decide to help rescue Governor Marley? Has the guilt of doing nothing but sunbathing finally got to them?
Before Threepwood can say anything his crew strikes up a conversation with the ghost pirate:
Ah, what a tragic backstory…
Finally, Guybrush gets a word in:
Asking the hard questions, aren’t you Guybrush?
“You know a magic voodoo navigator head to guide you through the maze of hell? Stop acting like you’ve never even heard of such a thing!”
Back to Melee
I knew they weren’t here to help out…
Threepwood only takes a few steps before one of LeChuck’s spectral crew members shows up:
Good thing Guybrush knows exactly how to deal with spectral crew members! Guybrush heads to the church:
This is it! The final showdown!
Say something dramatic and inspiring Threepwood!
Turn in next weekend for the final confrontation with LeChuck and the rescue of beautiful Governor Marley!
– reform mutinous crew
– Confront LeChuck
– Save Governor Marley
– Liquidate LeChuck
– Kiss the Governor