Wilderness Wanderings Continued
West and slightly north of the swamp outside of the Dark One’s cave Garcon stumbled upon Lake Mordavia, the only sizable body of water in the Valley:
Looks calm, peaceful, maybe even safe?!
Oh! I guess Perseii isn’t alone here!
“Why not just get out of the water?” Continue reading “Let’s Play Quest for Glory 4 – Part 6”
Like Stealing Valuables from an Old Senile Man
We rejoin Garcon in the home of old man Nikolai. What is he doing here? Robbing the poor guy blind obviously! Let’s get to it!
First things first, Perseii sneaks so as to avoid making any noise while exploring the house. His first target the wardrobe up against the wall. Before he opens it though he oils the hinges of both doors:
With the hinges oiled he opens it up and rifles through:
Continue reading “Let’s Play Quest for Glory 4 – Part 6”
Worst Security System Ever?
Last time we left Garcon cooling his heels in weird hall seemingly filled with bizarre creatures and near useless machinery. He had just captured a juvenile Antwerp using the TRAP system. And while Perseii has the TRAP open he decides to ask it about another strange creature that keeps popping up all over Mordavia. The Hexapod:
Ho ho ho aren’t you hilarious?
The TRAP then goes on to tell Jackson that hexapods have a soft spot for garlic. And since this valley seems to be teeming with the stuff it shouldn’t be too hard to find.
What now Danar? That door on the left looks interesting. This time though he reads the sign:
I beat he’s going to need that key to get anywhere in this place! Continue reading “Let’s Play Quest for Glory 4 – Part 5”
A couple weeks back we left Garcon in the secret basement of the Adventurer’s Hall which doubles as the Thieves Guild. After some sluething, lockpicking, and safe cracking managed to open a secret wall and meet the Master thief here in Mordavia. Who happens to be a giant bug. I guess we should talk to him?
Ask about the castle:
Continue reading “Let’s Play Quest for Glory 4 – Part 4”