I bet you thought I’d forgotten all about this, hadn’t you? Well, you’re only mostly right! I hadn’t forgotten! I just got really busy and then the de-make got really hard. As easy as it is to create rooms and items in Inform 7 it isn’t so easy programming for how said objects, and people are supposed to interact with the player.
My first hang up was not having all the items the player can pick up in each room simply be listed whenever they typed ‘look.’ Then it was getting a Character to reply to the player when the player talked to him. Next, I realized I needed to explicitly tell the game that some items couldn’t be picked up and carried away by the player (like trees, rocks, rivers, etc…) It dawned on me that I might need, no I definitely needed some help.
I did some research and this book: Creating Interactive Fiction with Inform 7 kept popping up. So, I ordered it. I’d taken myself to the limits of winging it with Inform 7, I have the map, I have the various items, and I even have some characters in the code. But, none of it works together.
I hope to fix that soon! Barring that. I might put the de-make on the back burner and try something a little simpler, and original first. You wouldn’t think a 20+ year old game would be such a complicated beast. And, I’m sure for coders and designers it might not be. For me, though this has been quite the challenge! I’m dedicated to seeing it through to the end though!
Admiral Kynekos Leipsanos retires
Just three years ago I started playing my first role playing game with three strangers as the other players and an acquaintance as the GM. The game was Fading Suns: a hodge podge sci-fi setting that reminds me of the Frank Herbert’s Dune universe except with magic, psychic, ancient aliens, and demons to boot! I’d never played before but Kynekos drew me out and helped me to get into not just gaming but role playplaying. I was kinda shocked when the campaign ended, when Kynekos, his crew, and friends flew off into the sunset to an Eden-like planet with which they could safely wait-out the universe wide apocalypse. One minute you’re learning how to fill out a character sheet, you blink, look up, and find three years have gone by…
Day 2 – Reaping what you sow
Garcon wakes up pretty early and seeing how late he was getting to bed it doesn’t appear as if the poor guy got much sleep at all. First things first he rushes to the Money Changers office to sell his hot goods, only to find that she sleeps in late. Well he does have some money still from the exchange so he might as well spend it. He heads to Laffin’s Magic Shop and asks hims what spells he is carrying:
Perseii already has three of those spells (he bought Detect in Spielburg, ‘Enry gave him trigger, and he won Dazzle by defeating Erasmus at the Mage game, remember?) Force Bolt and Levitate are new though! He picks them up:
Hopefully that burned enough time cause it certainly burned through our Jackson’s wallet! Back to the Money Changers:
After we hand over the Tea set she wanted so badly she let’s us in on another job, well more like an opportunity:
Fighting nothing but the city itself!
Outside in the Fighter’s Plaza Perseii stops at the leatherworkers stall to pick up another waterbag, just cause.
Besides the Guild Hall the only other thing in the Plaza is the Weapon shop. (BTW don’t I have to steal that bellows, there?):
“Ten is a nice round number and bodies look so lovely with the hilts of ten daggers sticking out of them…”
We won’t be spending a lot of time with Issur, if we were a fighter we might, cause IIRC he’s the Eternal Order of Fighters contact in Shapier.
After that Danar returns to the lightless corridors of Shapier and once again gets lost (I spent most of day 1 being lost) I wanted to get back to the Gate Plaza so I could pick up a map and compass. Finally, he made it back to the Fountain Plaza and did some shopping: Continue reading