The Ides of March: a Mafia Game
“How many ages hence Shall this our lofty scene be acted o’er, In states unborn, and accents yet unknown!” -Cassius (Julius Caesar 3.1.111)
Ides of March is a Mafia (also known as Werewolf) game inspired by the Cult variant. The game can be played in-person or on-line, this ruleset assumes the game is being played on-line. The following general rules apply:
1. Post at least once per day.
2. No sharing role PMs, images of quicktopic chats, or anything else outside the thread.
3. Don’t tag threads.
4. Don’t post in the main Mafia: the Forum game thread.
5. No communicating outside of the thread about the game.
6. No gimmicks (acrostics, html coding, cryptography, etc.)
7. Roleplay is encouraged!
Each player is a member of one of two teams: Senators or Conspirators
Senators, excluding a few, have no special powers. They must post in the thread during the day and may vote to censure
Conspirators are the Mafia of this game, they can do everything crew can do. In addition they talk in secret during the night. Once per night they choose one player to convert by vote, this player becomes a Conspirator. Converted players lose any powers they might have had. Any player converted in such a way is sent a PM before the start of the next day with the names of all current living Conspirators. Continue reading
I bet you thought I’d forgotten all about this, hadn’t you? Well, you’re only mostly right! I hadn’t forgotten! I just got really busy and then the de-make got really hard. As easy as it is to create rooms and items in Inform 7 it isn’t so easy programming for how said objects, and people are supposed to interact with the player.
My first hang up was not having all the items the player can pick up in each room simply be listed whenever they typed ‘look.’ Then it was getting a Character to reply to the player when the player talked to him. Next, I realized I needed to explicitly tell the game that some items couldn’t be picked up and carried away by the player (like trees, rocks, rivers, etc…) It dawned on me that I might need, no I definitely needed some help.
I did some research and this book: Creating Interactive Fiction with Inform 7 kept popping up. So, I ordered it. I’d taken myself to the limits of winging it with Inform 7, I have the map, I have the various items, and I even have some characters in the code. But, none of it works together.
I hope to fix that soon! Barring that. I might put the de-make on the back burner and try something a little simpler, and original first. You wouldn’t think a 20+ year old game would be such a complicated beast. And, I’m sure for coders and designers it might not be. For me, though this has been quite the challenge! I’m dedicated to seeing it through to the end though!
Admiral Kynekos Leipsanos retires
Just three years ago I started playing my first role playing game with three strangers as the other players and an acquaintance as the GM. The game was Fading Suns: a hodge podge sci-fi setting that reminds me of the Frank Herbert’s Dune universe except with magic, psychic, ancient aliens, and demons to boot! I’d never played before but Kynekos drew me out and helped me to get into not just gaming but role playplaying. I was kinda shocked when the campaign ended, when Kynekos, his crew, and friends flew off into the sunset to an Eden-like planet with which they could safely wait-out the universe wide apocalypse. One minute you’re learning how to fill out a character sheet, you blink, look up, and find three years have gone by…
Day 2 – Reaping what you sow
Garcon wakes up pretty early and seeing how late he was getting to bed it doesn’t appear as if the poor guy got much sleep at all. First things first he rushes to the Money Changers office to sell his hot goods, only to find that she sleeps in late. Well he does have some money still from the exchange so he might as well spend it. He heads to Laffin’s Magic Shop and asks hims what spells he is carrying:
Perseii already has three of those spells (he bought Detect in Spielburg, ‘Enry gave him trigger, and he won Dazzle by defeating Erasmus at the Mage game, remember?) Force Bolt and Levitate are new though! He picks them up:
Hopefully that burned enough time cause it certainly burned through our Jackson’s wallet! Back to the Money Changers:
After we hand over the Tea set she wanted so badly she let’s us in on another job, well more like an opportunity: