Let’s Play Quest for Glory 4 – Part 5

Worst Security System Ever?

Last time we left Garcon cooling his heels in weird hall seemingly filled with bizarre creatures and near useless machinery. He had just captured a juvenile Antwerp using the TRAP system. And while Perseii has the TRAP open he decides to ask it about another strange creature that keeps popping up all over Mordavia. The Hexapod:

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Ho ho ho aren’t you hilarious?

“No”

The TRAP then goes on to tell Jackson that hexapods have a soft spot for garlic. And since this valley seems to be teeming with the stuff it shouldn’t be too hard to find.

What now Danar? That door on the left looks interesting. This time though he reads the sign:

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I beat he’s going to need that key to get anywhere in this place!

Seepgood opens the door:

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The Antwerp jumps in place covering about three spaces if you divided the maze into a grid. Falling into one of the holes will set you back at the beginning. Rotating the maze itself around timed to where the Antwerp is in its jump/fall is how you navigate through the maze. The objective here is to get the Antwerp to the key and then to the exit of the maze you can see just below the key on the screen above. I didn’t take anymore screenshots of this because that would be very, very, very boring. Needless to say Garcon gets the key.

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With the key in hand we head to the back of the room. If we had bothered to read the sign we’d have seen this:

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But Perseii didn’t. He’s too cool for school!

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This is how you determine “superior intelligence” a puzzle? Not even a slider puzzle? Just put the picture together? Okay! Don’t know how I’m going to figure this one out!? (Note: This puzzle and all the other puzzles in the game could be more difficult but I pulled the that slider in the options screen down to the lowest because none of these type of puzzles in QfG4 are any good. Professor Layton this ain’t!)

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With the keyhole revealed Danar uses the key he just got on the door and enters the lab:

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Before we run down the conversation tree with Dr. Cranium Jackson takes a look around:

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“Fascinating!”

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“name”

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“science”

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SCIENCE!

Yeah, yeah Doc. Science sounds great! Tell me more!

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“Stamina potions”

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“But I’m lazy…”

“Healing potions”

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What’s this? Another puzzle? No! It’s the copyright protection scheme for QfG4! The game manual contained a list of formulas for various ingredients. The player had to consult their manual (or a photocopy of it) and simple enter the formula of earth, air, water, fire, and pizza to continue playing the game. Now if you couldn’t do that. You could keep playing but getting through this game without healing potions or poison cures would be an impressive feat!

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“poison cure”

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“Empty flask”

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“Experimentation

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“Scientific Elements”

“Hypothesis”

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“Pizza”

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With the Science topic tapped out we go back to the original one and ask the Doctor about “Magic”

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“What rubes!”

More Mad Science

But Doctor tell me more about these ridiculous scrolls you were given?

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With the magic scroll in hand Garcon opens it and reads the mystic runes inscribed therein:

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I don’t know why but this is one of my favorite lines in this game.

“Igor”

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“Igor’s business”

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“Tombstones”

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I see what you did there Doc. It isn’t funny.

“Cemetery”

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Yay… Back to the top:

“The Fluid”

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“Laboratory”

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“Dead to Life”

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“Perfect Tea”

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“Research”

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“Lab Equipment”

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Once again having finished the sub conversation tree we return to the first one and the last topic on it to boot! You didn’t realize that this game was mostly a conversation simulator? Now you know!

“Mad Scientist”

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With that Dr. Cranium has nothing more for us right now. Perseii did get a spell off of him as well as a healing potion and a poison cure though. And we’ll be returning to him consistently throughout the game to replenish our supply of them.

That’s pretty much the town. Except for the creepy monastery, which we’ll be visiting when we’re better equipped and Nikolai’s house. Which we’ll be visiting tonight. You remember Nikolai right? He’s the old man that the Burgomeister said was ill and that the Master Thief said was an easy mark. While we wait for nightfall though Danar gets a workout in:

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It’ll be important to do this everyday in order to increase Seepgood’s stats. It wouldn’t be a RPG without some grinding in it, right?

Nightfall

Jackson exhausts himself a couple of times working out, resting, and then repeating in order to burn through remaining daylight. Once night falls he returns to the eastern part of town:

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Garcon starts to sneak and makes his way to the house on the right side of the screen:

The front door is barred from the inside so Perseii is going to have to go through the window:

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(It took a couple of climb attempts before Danar was able to get up and into the house. This is going to be a theme for the game got to raise those numbers!)

Once inside Nikolai’s house Seepgood pulls out the magic torch he found in the old one cave and prepares himself to get into some mischief:

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We’ll find out how that went next time! Thanks for reading!

Author: Jonathon

Would rather be out swimming, running, or camping. Works in state government. Spent a youth reading genre-fiction; today, he is making up for it by reading large quantities of non-fiction literature. The fact that truth, in every way, is more fascinating than fiction still tickles him.

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